Gerald Kensley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerald took refuge in the large cave and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Extrovert. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Caeldrim Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he very much looks the part of a Ruler, and is pretty ugly. He sports a long white beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: Caeldrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Caeldrim lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 10 years.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Job, Family. Occupation: Ruler
Voice: Russian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp. Black pearl (500 gp). Violet garnet (500 gp). Rhodochrosite (16 gp). 1 Chain shirt.
Nimble Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. His black fur has been sun bleached extensively. His blue eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Nimble lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Bonds: Poor, Enemies, Criminal record, Family, Debt. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 3 Acid flasks. 4 Alchemist’s fire.
Kelter Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes and a black hat with a green feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Cartwright business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He then took over the family business and is one of the better Cartwright for hire.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 16 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 6000 sp. Alexandrite (700 gp). Moonstone (20 gp). Freshwater pearl (7 gp).
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