Charles Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Bounty Hunter uniform. His brown hair is matted, messy, and big. He has gleaming, smiling violet eyes.
Personality: Eccentric and domineering, Charles will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Job. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Taklinn Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a white tunic with tan highlights, and long blue pants that bunch up around his shoes. His black hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Taklinn took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Joker. Flaws: Insomniac. Bonds: Military, Nature, Adventurer, Debt. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 500 sp.
Oblar Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of spears on his belt, each one with a aquamarine on the hilt. His silver hair is knotted and matted. His eyes are brown and catlike.
Personality: Aggressive, abrasive, and angry, Oblar embodies much of what other species detest in the Halflings. He plays an instrument quite well.
History: He was born in the west, but his parents moved at a very young age to the east. He moved from fad to fad and when he turned 15 he discovered poetry. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Sculptor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. 1 Smokesticks. 7 Acid flasks. 7 Acid flasks. 2 Tanglefoot bags.
Rivaan Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His copper crest is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His mother raised him in a mountain cabin. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and wants to raise his children well
Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Family. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Moss agate (14 gp).
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