Bhevek Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized topaz on his left hand. His silver hair is cut jaggedly and amateurishly. His eyes are a pleasant gray.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Bhevek studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Dyer again; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Gifted. Flaws: Cynical. Bonds: Rich, Slave, Nature, Job. Occupation: Beggar
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 14)
Armor Class 12
Hit Points 78 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Druidic, Celestial
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: 800 pp. Coral (120 gp). White pearl (120 gp). Obsidian (14 gp). Sard (70 gp). Moonstone (70 gp). Blue sapphire (1000 gp). Smoky quartz (70 gp). Chalcedony (70 gp). Chrysoprase (70 gp). 1 Medium magic item.
Marbas Horror, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear pastel pants and tee shirts. He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of brigands once and for all.
History: Marbas lived on a farm with his father, near the main road leading to a nearby town. Marbas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.
Motivation: Regain custody of his daughter; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Fearful. Bonds: Enemies, Family, Adventurer. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 30 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 700 gp.
Diggory Brownrigg, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a simple green robe with black stripes complete with hood. He has shaved his head bald. His eyes are a pleasant brown.
Personality: Eccentric and domineering, Diggory will drive conversation. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He ran away from his former home and has been making his living as a Cook for the past few years.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Extrovert. Flaws: Addict. Bonds: Nature, Job, Adventurer. Occupation: Cook
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: Red spinel (50 gp).
Duergath Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered shortbow and tarnished scythe as well. His hair is black and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Overbrimming with self-confidence, Duergath isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. Duergath is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Duergath grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Body Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 78 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 250 pp. Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item.
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