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NPC Generator

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Advanced [show]


River On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown fur is drawn into a tight pony tail with a dagger scrunchie. His half smiles and copper eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and revenge

Ideals: Entrepeneur, Joker, Extrovert. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

River On the Water, Male Tabaxi Monk 13
Medium (6'7") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 98 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +7

Possessions: 4000 gp. A necklace of small pink pearls (4000 gp). Cloth of gold vestments (60 gp). Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his left hand. His red hair is long and unkept. His hazel unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels threatened by others; and wishes to resurrect an old love

Ideals: Joker. Flaws: Ugly, Disease, Fearful. Bonds: Poor, In love. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Silvo Silvereyes, Male Halfling Rogue 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Investigation +6, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Sylvan, Aquan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cairn Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears black trousers with brown and red striped suspenders. He wears various colorful collared shirts. His dark red hair is lengthy and is close to two feet long. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Disease. Bonds: Job, Religious, Rich. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Cairn Sympathy, Male Tiefling Cleric 8
Medium (6'9") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 72 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 8 (-1)14 (+2)
Skills Athletics +3, Insight +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norkruuth Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His green crest is lengthy. He is baby faced.

Personality: Eccentric and domineering, Norkruuth will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: Norkruuth was born the youngest of three triplets. He found a children's book about a Dragonborn Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and he desires power and/or immortality

Ideals: Extrovert, Professionalism, Athletic. Bonds: Family, Adventurer. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Norkruuth Turnuroth, Male Dragonborn Monk 5
Medium (6'4") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)16 (+3) 13 (+1)16 (+3)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Sylvan, Druidic, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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