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NPC Generator

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Advanced [show]


Direcris Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly falchions and bows. His gold crest is singed and shortened. His red unseeing eyes seem to look past you.

Personality: This man loves music and to teach people music more than just about anything. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Direcris grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Direcris. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Direcris Xephyrbahnor, Male Dragonborn Rogue 8
Medium (6'2") Dragonborn, True Neutral (CR 8)
Armor Class 11
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is long and unkept. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Valafar Laughter, Male Tiefling Warrior 8
Medium (5'7") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)19 (+4)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 180 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Dondon Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely green suit with white socks and a vest with buckled shoes. His auburn hair and beard is wavy and long. His amber eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Dondon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Dondon was left his father's suit of armor and trained in its use and care. He was granted divine powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Gifted. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Dondon Brightmoon, Male Halfling Adept 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)17 (+3) 10 (+0)14 (+2)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, yellow cloak. He keeps his long golden hair kept up in a rat tail. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He can't help but pocket interesting objects he comes across

History: He was born several months after his father was called into army service. A freak accident while working with his Architect father left him crippled. He used his abilities to trick people and travel the world for free.

Motivation: He wants revenge against dire rats; and seeks redemption

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Criminal record, Military, Enemies. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Gerard Hornsby, Male Human Adept 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). 1 Banded mail.


Social Check DCs

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