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NPC Generator

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Advanced [show]


Roondar Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. He keeps his white hair in a pixie cut. His eyes are hazel and catlike.

Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of northern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Opinionated, Gifted, Optimist. Flaws: Insane. Bonds: Immigrant. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Roondar Nopenstallen, Male Gnome Rogue 12
Small (3'6") Gnome, Chaotic Good (CR 12)
Armor Class 14
Hit Points 42 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 12
Languages Common, Gnome, Elven, Undercommon, Halfling
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Jeweled gold crown (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Sapphire pendant on gold chain (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. His gray fur is unkempt and raggedy. His blue eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: Born to a Tanner, his father struggled to pay the bills. Spring was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Spring decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Spring Grass, Male Tabaxi Warrior 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 5000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Geoffrey Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his golden hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Athletic, Joker. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Geoffrey Cithreth, Male Half-Elf Fighter 3
Medium (4'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Rivaan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a violet vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his violet boots flare out at the collars. His Stetson hat is riddled with cuts and holes. He is baby faced.

Personality: Eccentric and domineering, Rivaan will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He now owns his own business.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and expand his business

Ideals: Extrovert, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Rivaan Daardendrian, Male Dragonborn Ranger 9
Medium (6'5") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp. Eye agate (12 gp). Rich purple corundum (1100 gp). Star rose quartz (40 gp).


Social Check DCs

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