Glim Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his halberd. He carries a battered spear and tarnished halberd as well. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Dyer business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Attractive. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 67 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Deep green spinel (70 gp).
Nim Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of hand crossbows on his belt, each one with a jet on the hilt. He wears a colorful flower in his golden hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 8)
Armor Class 14
Hit Points 30 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
Possessions: 200 gp.
Art Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing colorful clothing, dressed as a Adventurer. He has styled his gray fur well, parting it to the left. His yellow eyes have a joyful gleam in them most of the time.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast island. His childhood dream was to be a Actor, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.
Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Persistence. Bonds: Adventurer, Nature, Job, Family. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 71 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1700 gp. Rose (40 gp). Alexandrite (1500 gp). White pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fax Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy rusty crest. He is wearing a long, brown cloak. He has a hunchback. His rusty crest is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure; and he feels threatened by others
Flaws: Ugly, Impulsive, Fearful, Antagonistic. Bonds: Guardian, Rich. Occupation: Masseuse
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 54 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
Possessions: 500 gp. Brass mug with jade inlays (200 gp). A necklace of small pink pearls (1000 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


