Mamnen Despair, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Mamnen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the east to a Dyer, Mamnen learned a great deal about his mother's area of expertise. When Mamnen reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Job, Religious. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 19 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Gennal Fahrend, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in green turtlenecks beneath a brown coat with white slacks. His silver hair is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 14th year, his parents were killed by a gnolls raid, leaving Gennal alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of specialists.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls
Flaws: Ugly, Disease, Secretive. Bonds: Poor, Enemies. Occupation: Armorer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 14)
Armor Class 11
Hit Points 66 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Elven, Terran, Ignan
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 1000 gp. Eye agate (14 gp). Red spinel (60 gp).
Bucklal Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. His white hair is kept up in a ponytail inside a small hat. He has blue eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Bucklal was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Bucklal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Painter, but doesn't like to broadcast it.
Motivation: A strong sense of loyalty to Halfling people; and a need for knowledge about a nearby landmark
Flaws: Racist. Bonds: Job, Military, Poor, Adventurer. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adran Mitchell, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'9" and wears pastel trousers with grey and green striped suspenders. He wears various colorful collared shirts. He is bald on top and has large black tufts of hair around his ears. His eyes are likewise green.
Personality: Adran is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a forest tribe. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Depressed, Antagonistic. Bonds: Nature, Adventurer. Occupation: Spice Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 85 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
Possessions: 300 pp. Embroidered and bejeweled glove (4000 gp). Gold music box (4000 gp). Gold dragon comb with red garnet eye (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Gold and topaz bottle stopper cork (900 gp). A delicate silver chain set with a tourmaline (40 gp). Jeweled electrum ring (6000 gp). Jeweled electrum ring (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A delicate silver chain set with a tourmaline (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp).
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