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NPC Generator

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Advanced [show]


Frouse Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His moppish blonde hair is in a traditional bowl cut. He has several tiny amethyst earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Disease. Bonds: Rich, Military. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Frouse Miggledy, Male Gnome Bard 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Intimidation +1, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp. Violet garnet (200 gp). Coral (40 gp). Red-brown spinel (40 gp).


Social Check DCs


Chay Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fancy brown suit. His long silver hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He would rather hide behind his crafts than deal with other people.

History: The child of a Fletcher, who enjoyed hunting, Chay was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Halfling conditions. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Halfling compassion; and he'd like to take his coworkers down a peg

Ideals: Joker, Artistic. Flaws: Shy, Racist. Bonds: Attractive, Nature. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Chay Copperkettle, Male Halfling Fighter 12
Small (3'1") Halfling, Chaotic Evil (CR 12)
Armor Class 15
Hit Points 74 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Medicine +6, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4

Possessions: 1000 gp. Malachite (12 gp). Star rose quartz (50 gp). Rich purple corundum (1300 gp). Golden pearl (60 gp). Obsidian (12 gp). Hematite (12 gp).


Social Check DCs


Dûgz Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'9". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a pickaxe. His silver hair is unkempt and raggedy. His violet eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. When Dûgz reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Secretive, Disease. Bonds: Poor, Military. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Dûgz Tyndall, Male Half-Orc Expert 6
Medium (5'9") Half-Orc, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Draconic, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Greethen Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. His crest is black and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west his family was never financially stable. Through the years after Greethen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Greethen's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Barber.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Job, Immigrant, Poor, Religious. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Greethen Jerynomonis, Male Dragonborn Monk 5
Medium (6'7") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 16 (+3)11 (+0)
Skills Athletics +3, Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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