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NPC Generator

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Advanced [show]


Carrie Hanali, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is blonde and very short. He wears an eyepatch.

Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. Carrie abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: He's attracted to the PC; and he desires power and/or immortality

Flaws: Ugly, Insane. Bonds: Adventurer, Poor, Has a crush. Occupation: Cartwright

Voice: Speaks through clenched teeth

Attributes [hide]

Carrie Hanali, Male Elf Fighter 10
Medium (5'4") Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 17 (+3)9 (-1)
Skills Deception +3, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. Violet garnet (1600 gp). Onyx (60 gp). Amethyst (90 gp).


Social Check DCs


Drogo Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man usually wears his pastel robe and has his club always slung over his shoulder. He wears a colorful flower in his black hair. He has a dull look in his violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Attractive, Slave. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Drogo Jenkins, Male Half-Elf Rogue 7
Medium (5'0") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He wears a deerstalker hat to cover his moderate length white hair. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He is a very good compulsive liar and kleptomaniac.

History: Vondal was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vondal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vondal. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Logical. Flaws: Shy. Bonds: Criminal record, Family, Rich. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Vondal Helcral, Male Dwarf Monk 10
Medium (4'0") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Medicine +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Trey Denholm, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries monstrous two handed axes. He wears a Stetson hat to cover his moderate length silver hair. His gray eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also hits on women, regardless of circumstances.

History: The child of a Mayor, who enjoyed hunting, Trey was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Fighting, Justice. Bonds: Attractive, Has a crush, Nature. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Trey Denholm, Male Human Rogue 11
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 74 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)16 (+3) 12 (+1)15 (+2)
Skills Persuasion +6, Religion +7
Senses Passive Perception 11
Languages Common, Infernal, Orc, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1400 gp. Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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