Aerdeth Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His black hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is a Lamia in disguise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has since lost track of the people in his past.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Logical, Gifted. Bonds: Family, Adventurer, Religious. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 47 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 110000 cp. 1 Minor magic item. 1 Minor magic item.
Diggory Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. His hair is short and brown. His eyes are a pleasant hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He is greedy; and money/treasure
Ideals: Joker. Flaws: Forgetful. Bonds: Rich, Religious, Immigrant. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp. Red garnet (90 gp).
Fivin Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears green trousers with grey and green striped suspenders. He wears various colorful collared shirts. His long red hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Fivin was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Meet up once more with his childhood friend; and to share knowledge with the world
Ideals: Opinionated, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Roofer
Voice: American accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Black pearl (1400 gp).
Borun Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan costume with the symbols of luck on his torso. With a patchy brown beard and wild brown hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. The war was a terrible time for him, and Borun does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Borun was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls; and someone believes him a fraud
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Enemies, Military. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 1900 sp.
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