Mreksh Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears brown painted combat armor at almost all times. His crest is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.
Motivation: He has money and likes to spend it; and dragonborn compassion
Ideals: Entrepeneur. Flaws: Racist. Bonds: Religious, Rich. Occupation: Blacksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 10)
Armor Class 11
Hit Points 36 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Infernal, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Silver ewer (60 gp). Silver comb with moonstones (100 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Fire opal pendant on a fine gold chain (1400 gp). A necklace of small pink pearls (5000 gp).
Chad Ryley, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries morningstars. His auburn hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: Chad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the north. From there he went from mercenary job to mercenary job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Extrovert. Bonds: Poor, Attractive, Adventurer. Occupation: Gardener
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: 1000 cp.
Hamil Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man typically wears brown cloth garments or leather armor. His auburn hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp. Azurite (6 gp). Alexandrite (900 gp).
Mehen Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His white crest is knotted and matted. His eyes are likewise red.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He inherited the family business which he has now maintained for 14 years.
Motivation: Someone believes him a fraud; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Job, Enemies. Occupation: Apothecary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 17)
Armor Class 10
Hit Points 109 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 |
Possessions: 300 pp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (7000 gp). Jeweled electrum ring (7000 gp). Large well-done wool tapestry (400 gp). Gold music box (2000 gp). Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (800 gp). Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered and bejeweled glove (2000 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). A necklace of small pink pearls (5000 gp). Silver comb with moonstones (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Golden circlet with four aquamarines (5000 gp). Silver comb with moonstones (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!