Burgell Leffery, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a blue top hat and blue clothes. He wears his hair in dreadlocks. He has several tiny amethyst earrings on each ear.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a mountains tribe. Burgell liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To unite with his sister; and he has money and likes to spend it
Flaws: Secretive. Bonds: Rich, Attractive, Nature, In love, Family. Occupation: Herbalist
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp. 1 Healer’s kit.
Sun Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. His cinnamon fur is drawn into a tight pony tail with a card scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Sun is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a wizard, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.
Motivation: Money/treasure; and he is greedy
Flaws: Insane, Antagonistic. Bonds: Rich, Family, Mentor. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 109 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal, Terran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +7
Possessions: 4000 gp. Moss agate (16 gp).
Horhog Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a white poncho over his likewise colored trousers and shirt. He wears a colorful flower in his red hair. His eyes are likewise green.
Personality: He is happy with his job as a Server. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.
History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's since become an addict/alcoholic.
Motivation: To be a Ruler again; and balancing his hectic life and new server responsibilities is difficult
Flaws: Addict, PTSD. Bonds: Attractive, Job, Rich. Occupation: Server
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 40000 sp. Banded agate (11 gp). 1 Masterwork Musical instrument. 1 Superior lock. 1 Masterwork Artisan’s tools. 1 Silver holy symbol.
Chay Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of hand crossbows on his belt, each one with a sapphire on the hilt. He keeps his long red hair kept up in a rat tail. His eyes are hazel and beady.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants his loneliness to end.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Has a crush, Immigrant, Criminal record. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Draconic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Deep green spinel (90 gp).
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