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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This western man tends to wear a large blue jacket. His clothes are grease stained in places. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them

History: Sold as a small child to a wizard, Crampernap was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Job, Mentor. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Crampernap Wildwander, Male Gnome Commoner 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Odorr Stafford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is wearing a long, grey, dusty cloak, and sports empty pouches on his belt. With a patchy brown beard and wild brown hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Adventurer. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Adventurer business at a young age. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Adventurer.

Motivation: He is content; and wants to open a new tavern

Ideals: Logical, Persistence. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Odorr Stafford, Male Half-Orc Bard 2
Medium (5'4") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Solid gold idol (200 gp). An abacus with copper, silver and gold markers (170 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Heian Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear violet pants and tee shirts. His chestnut hair is greasy and uncared for. His blue eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Heian isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. Energy wise he seems alert and responsive.

History: The child of a Barrister, who enjoyed hunting, Heian was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Heian Dalanthan, Male Elf Cleric 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2100 sp. Blue quartz (6 gp). Rich purple corundum (600 gp). Coral (120 gp).


Social Check DCs


Oskar Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright red hair and a scraggly beard. He has gleaming, smiling gray eyes.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: Gifted from a young age, Oskar studied abroad. A gifted student he started as a Mason, but he got bored and became a Priest. He has drifted from career to career and currently works as a Priest.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Priest

Voice: Slow speaker

Attributes [hide]

Oskar Burrowfound, Male Dwarf Adept 4
Medium (4'4") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)14 (+2) 11 (+0)8 (-1)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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