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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Zephan Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His chestnut hair is knotted and matted. This gold eyed southerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Zephan took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Mentor. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Zephan Cheer, Male Tiefling Barbarian 2
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)18 (+4) 17 (+3)19 (+4)
Skills Acrobatics +2, Performance +6
Senses Passive Perception 13
Languages Common, Undercommon, Ignan, Draconic, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +6

Possessions: 370 gp. 1 Masterwork Common Melee.


Social Check DCs


Anverth Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He is portly but not overly obese. His silver hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was always a brilliant, if unscrupulous mind. Through the years after Anverth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anverth's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Logical, Fighting. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Anverth Tarkelby, Male Gnome Warrior 5
Small (3'3") Gnome, Lawful Good (CR 5)
Armor Class 14
Hit Points 45 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)15 (+2) 12 (+1)18 (+4)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Mordai Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His dark red hair is slicked back into a classic pompadour. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.

History: He was born several months after his father was called into army service. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Hedonist, Insane. Bonds: Poor, Military. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Mordai Felicity, Male Tiefling Warrior 8
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 100 pp.


Social Check DCs


Boddynock Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. He has wavy golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Flaws: Ugly, Lazy. Bonds: Poor, Job, Religious, Mentor. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Boddynock Nucklestamp, Male Gnome Fighter 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)18 (+4) 13 (+1)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Elven, Auran, Giant, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 150 gp. 1 Backpack.


Social Check DCs

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