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NPC Generator

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Advanced [show]


Right-Handed Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a yellow suit. He has no fur. His copper eyes have a joyful gleam in them most of the time.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. Energy wise he seems alert and responsive.

History: The child of a Animal Trainer, who enjoyed hunting, Right-Handed was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and tabaxi compassion

Ideals: Professionalism, Athletic. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Right-Handed Of World, Male Tabaxi Warrior 5
Medium (5'10") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)11 (+0) 17 (+3)16 (+3)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Naal Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a white wide-brimmed hat and white clothes. His black hair is long and unkept. He has hazel eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.

History: Naal hails from a village terrorized by illithids. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. By chance he met his sister recently and the two have been together since.

Motivation: Half-Elven compassion; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Family, Enemies, Criminal record. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Naal Stauffer, Male Half-Elf Aristocrat 15
Medium (4'10") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 124 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills History +6, Survival +7
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 4000 gp. Red spinel (80 gp). Golden yellow topaz (500 gp). Onyx (40 gp). Red spinel (80 gp). Jade (80 gp). Deep blue spinel (500 gp). White pearl (80 gp). Jasper (40 gp). Obsidian (11 gp). Chalcedony (40 gp). Blue diamond (5000 gp). Red spinel (80 gp). Sard (40 gp). 1 Medium magic item.


Social Check DCs


Veit Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears dark leathers with embroidery. His head has been shaved. He has several tiny ruby earrings on each ear.

Personality: Veit wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a wizard, Veit was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Veit Aranore, Male Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Dalgal Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright chestnut hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a Adventurer, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He struck the Stableman job and began his own company from there.

Motivation: Further expansion of business.

Bonds: Guardian, Job, Poor, Immigrant. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Dalgal Trueanvil, Male Dwarf Warrior 5
Medium (3'11") Dwarf, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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