Krimmon Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a pickaxe. His hair is golden, silky, and of moderate length. His violet eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in the east. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Bonds: Attractive, Religious, Criminal record, Immigrant, Family. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1100 sp.
Kriv Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his axe ready. He has moderate length bronze crest. His fierce gold eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Kriv lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: An old rival family wants him found; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Family, Adventurer. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 100 sp. Obsidian (14 gp).
Drogo Estevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, blue cloak. He keeps his auburn hair in a pixie cut. His ears are large.
Personality: This man loves painting and to teach people painting more than just about anything. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 74 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnome
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +8
Possessions: 2000 gp. Aquamarine (300 gp). Canary diamond (7000 gp). Carnelian (40 gp). Rhodochrosite (10 gp). Blue quartz (10 gp). Chrysoberyl (130 gp). Tiger eye turquoise (10 gp). Carnelian (40 gp). Black opal (600 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marbas Delight, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. His black hair is lengthy. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Slave Trader profession.
History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Nature, Job, Adventurer, Criminal record. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 7)
Armor Class 14
Hit Points 62 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Solid gold idol (600 gp).
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