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Advanced [show]


Enialis Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'10", this man is dressed in earthy colors with a brown and blue handkerchief worn on his left side. His hair is cut close to his head. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Enialis studied abroad. Enialis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Opinionated, Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Enialis Yaeldrin, Male Half-Elf Adept 2
Medium (4'10") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp. Blue quartz (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Zepar Vice, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. He wears his brown hair up. His eyes are a pleasant white.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Zepar was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a adventurer and was forced into it by his family

Ideals: Artistic. Bonds: Adventurer, Job, Family. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Zepar Vice, Male Tiefling Bard 4
Medium (6'2") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 12 (+1)18 (+4)
Skills Deception +6, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Minor magic item.


Social Check DCs


Nuraval Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he very much looks the part of a Animal Trainer. He keeps his red hair in a pixie cut. His amber eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nuraval is combative with any and all who dare try his patience in the slightest.

History: Nuraval was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). In the meantime he has taken over work as a Animal Trainer and occasionally as a mercenary.

Motivation: He's looking for his big break; and wants to open a new tavern

Ideals: Opinionated, Justice. Bonds: Job, Attractive, Adventurer. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Nuraval Bofdann, Male Dwarf Rogue 9
Medium (4'3") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 50 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Abyssal, Ignan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 800 gp. Golden yellow topaz (1500 gp). Banded agate (10 gp). Rose (80 gp). Deep blue spinel (1500 gp). Jet (90 gp). Golden pearl (90 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Shane Yardley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean red cloak covering his clean studded leather. His chestnut hair is heavily combed to the right. His eyes are violet and catlike.

Personality: He dislikes all the random violence that takes place in the east. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist. Flaws: Ugly. Bonds: Slave, Job, Adventurer. Occupation: Carter

Voice: Complex vocabulary, royal

Attributes [hide]

Shane Yardley, Male Human Paladin 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp.


Social Check DCs

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