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NPC Generator

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Advanced [show]


Beloril Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He wears a white coat over a grey low-cut shirt, and a Stetson hat upon his head. He has moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: He's looking for his big break.

Bonds: Job, Adventurer, Rich. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Beloril Fallack, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 68 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)12 (+1) 12 (+1)12 (+1)
Skills Athletics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6

Possessions: 3000 gp. Alexandrite (1500 gp). Bloodstone (30 gp). Blue quartz (8 gp). Azurite (8 gp). Obsidian (8 gp). Obsidian (8 gp).


Social Check DCs


Raam Murder, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely pastel suit with white socks and a vest with buckled shoes. His dark red hair is unkempt and raggedy. His white eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Beggar. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raam was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Family. Occupation: Beggar

Voice: Soft and mumbly

Attributes [hide]

Raam Murder, Male Tiefling Aristocrat 8
Medium (6'8") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1100 gp.


Social Check DCs


Gerbo Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his black hair in a pixie cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He enjoys reading and quiet.

History: Gerbo was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to be a bricklayer again

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Sage

Voice: Raspy

Attributes [hide]

Gerbo Beren, Male Gnome Aristocrat 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Undercommon, Orc
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp. Deep blue spinel (200 gp). Golden pearl (70 gp). Star rose quartz (50 gp). Smoky quartz (50 gp).


Social Check DCs


Fivin Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. His gray eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Body Guard mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Fivin Withrethin, Male Half-Elf Cleric 4
Medium (5'8") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)14 (+2) 9 (-1)14 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs

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