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NPC Generator

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Elaim Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple brown robe with tan stripes complete with hood. With a patchy black beard and wild black hair. His eyes are a pleasant amber.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Elaim lived on a farm with his father, near the main road leading to a nearby town. One day when Elaim was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Elaim was heart-stricken from the event, and his mother started working long hours to provde for them. He left for the south, certain he would find work there.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and he's looking for his big break

Flaws: Insane, PTSD. Bonds: Immigrant, Adventurer, Family. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Elaim Stoutale, Male Dwarf Fighter 10
Medium (4'0") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 80 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 9 (-1)11 (+0)
Skills History +6, Investigation +6
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1300 gp.


Social Check DCs


Bathin Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his axe ready. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Bathin grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Terse. Bonds: Adventurer. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Bathin Pain, Male Tiefling Aristocrat 18
Medium (5'7") Tiefling, Lawful Good (CR 18)
Armor Class 12
Hit Points 105 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 18 (+4)16 (+3)
Skills Persuasion +9, Stealth +8
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2

Possessions: 1400 pp. Smoky quartz (30 gp). Citrine (30 gp). Malachite (4 gp). Fiery yellow corundum (1600 gp). Star rose quartz (30 gp). Violet garnet (1400 gp). Malachite (4 gp). Zircon (30 gp). Violet garnet (1400 gp). Amethyst (90 gp). Deep blue spinel (1400 gp).


Social Check DCs


Karash Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. His hair is white and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: Marry his brother to traveling adventurers; and wants his loneliness to end

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: In love, Has a crush, Family. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Karash Deighton, Male Half-Orc Druid 6
Medium (6'8") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arumawann Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Gardener uniform. He has moderate length blonde hair. His eyes are gray.

Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He's also a talented Guard, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and he is unsatisfied with his job

Flaws: Fearful, Depressed. Bonds: Job, Slave, Adventurer. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Arumawann Oomtrowl, Male Gnome Expert 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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