Cask Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He keeps his black fur in a flapper bob. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Carpenter.
Motivation: Regain custody of his daughter; and wants to work out more often
Ideals: Athletic, Artistic. Bonds: Family, Mentor, Job. Occupation: Carpenter
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 390 gp. 1 Half-Plate.
Nirgel Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple black line shooting up and back down. He carries with him a set of crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His red hair is thinning but still full. His white eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When Nirgel reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nirgel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac. Bonds: Military, Religious. Occupation: Mercenary
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: Just what you see.
Caeldrim Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, constantly wearing a white suit, black shirt, and tan tie. His hair is black, silky, and of moderate length. His eyes are green and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the south his family was never financially stable. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.
Motivation: To prove his worth to the world; and to reunite with his absent father
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Slave Trader
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Celestial, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 6000 sp. Jasper (70 gp). Coral (70 gp). Jasper (70 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.
Jebeddo Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this eastern man wears a red coat over a grey low-cut shirt, and a Stetson hat upon his head. His silver hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He is extraordinarily eccentric. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Mortician.
Motivation: To be a Cartwright again; and wants to work out more often
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Rich, Job. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 18000 sp. 7 Acid flasks. 3 Holy water. 3 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
