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NPC Generator

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Advanced [show]


Oskar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are green.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small mountains village. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and he's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Oskar Dankil, Male Dwarf Barbarian 7
Medium (4'5") Dwarf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 51 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills History +4, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Nordak Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a blue and black handkerchief worn on his left side. His moppish black hair is in a traditional bowl cut. His skin is flawless and his brown eyes scan people very quickly.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge

Ideals: Artistic, Professionalism. Bonds: Attractive, Family, Rich, Enemies. Occupation: Servant

Voice: Italian accent

Attributes [hide]

Nordak Battlehammer, Male Dwarf Warlock 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 9000 cp.


Social Check DCs


Hobart Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Scribe. His brown hair is cut jaggedly and amateurishly. His skin is flawless and his violet eyes scan people very quickly.

Personality: Hobart hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Hobart was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Scribe job and began his own company from there.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Artistic, Optimist. Bonds: Job, Attractive, In love. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Hobart Stoutman, Male Halfling Monk 4
Small (3'3") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Emerald (800 gp). Eye agate (9 gp). Coral (40 gp). Freshwater pearl (9 gp).


Social Check DCs


Curran Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish red hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of gnolls once and for all.

History: His father raised him in a mountain cabin. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Curran began to lead the lost caravan. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Entrepeneur. Flaws: Terse. Bonds: Poor, Enemies, Nature. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Curran Jamjar, Male Halfling Adept 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 18 (+4)9 (-1)
Skills History +5, Survival +7
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 300 gp.


Social Check DCs

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