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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Akmen Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Roofer does. His hair is greying and his face has many wrinkles. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Roofer, Akmen learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Roofer for hire.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Emotional. Bonds: Job. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Akmen Haunted, Male Tiefling Expert 6
Medium (5'8") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)11 (+0) 9 (-1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Randal Read, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, but even with his fine clothing he looks run-down. His red hair has been sun bleached extensively. His blue eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Detective. He is a great chef.

History: Randal was born in the east. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a Detective soon after.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and regain custody of his son

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Randal Read, Male Human Warrior 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)14 (+2) 16 (+3)8 (-1)
Skills History +4, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp. Red garnet (120 gp).


Social Check DCs


Drifting Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Armorer. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his yellow fur in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: He got into the Armorer business at a young age. His childhood dream was to be a Mercenary, but he was a colossal failure. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to open a new tavern.

Ideals: Professionalism, Artistic. Flaws: Shy. Bonds: Job, Poor. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Drifting Hummingbird, Male Tabaxi Warrior 3
Medium (5'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Rangrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green broad hat and green clothes, and is pretty ugly. He sports a long chestnut beard, and similarly colored long hair. This hazel eyed northerner is not easily forgotten.

Personality: Rangrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born on a small isolated farm. Rangrim was born on a far northern forest where he grew up under the tutelage of his father, an expert Ploughman. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Religious, Nature, Immigrant. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Rangrim Strongheart, Male Dwarf Expert 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 pp. 1 Good lock.


Social Check DCs

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