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NPC Generator

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Advanced [show]


William Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His hair is cut close to his head. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Bookbinder born in the past three hundred years. He also hits on women, regardless of circumstances.

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 7 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new bookbinder responsibilities is difficult

Ideals: Fighting. Bonds: Attractive, Job, Has a crush, Mentor. Occupation: Bookbinder

Voice: Prounounces S like Z

Attributes [hide]

William Adler, Male Half-Elf Fighter 5
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills History +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Watson TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear pastel pants and tee shirts. He keeps his long golden hair kept up in a rat tail. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.

History: Sold as a small child to a slaver, Watson was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Watson took refuge in the old dungeon and found the beat up lance and armor he uses now. After a long history of fighting, Watson and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to pay off his debts

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Nature, Debt. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Watson TellPenny, Male Halfling Bard 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)8 (-1) 11 (+0)14 (+2)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Ghaliver TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'2" and tends to wear a large pastel jacket. His blonde hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Ghaliver was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Locksmith.

Motivation: Retire the richest man in the south; and wants to raise his children well

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Ghaliver TellPenny, Male Halfling Monk 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Ignan, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Chrysoprase (40 gp). Blue quartz (8 gp). Black pearl (1600 gp).


Social Check DCs


Oblar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is singed and shortened. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north to a Butcher, Oblar learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Halfling people; and he is unsatisfied with his job

Ideals: Impeccable, Logical. Flaws: Ugly, Racist. Bonds: Job, Nature. Occupation: Butcher

Voice: Speaks in third person

Attributes [hide]

Oblar Tealeaf, Male Halfling Monk 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 58 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Elven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 20000 cp. Onyx (70 gp). Aquamarine (300 gp). Black opal (1300 gp). Eye agate (6 gp).


Social Check DCs

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