Ratbag Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a pastel coat over a green low-cut shirt, and a feathered hat upon his head. His blonde hair and beard is wavy and long. He wears large thick round spectacles.
Personality: Ratbag wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend
Ideals: Disciplined, Fighting, Artistic. Bonds: Poor, Nature. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Cloth of gold vestments (80 gp).
Sun Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long lavender fur kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark; and he is greedy
Ideals: Joker, Professionalism, Athletic. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Brewer
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 128 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Sylvan, Celestial
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 2000 gp. Rhodochrosite (12 gp). Chalcedony (20 gp). Aquamarine (800 gp). Black star sapphire (500 gp). Deep blue spinel (800 gp). Golden yellow topaz (800 gp). Tourmaline (140 gp). 1 Medium magic item.
Raymond Jacobs, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear red pants and tee shirts. His hair is short and auburn. His brown eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: Raymond was raised in a hard working conservative environment. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up work as a Engraver and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Marry his brother to traveling adventurers; and his religion dominates his actions
Flaws: PTSD. Bonds: Job, Religious, Military, Family. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Pallabar Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man tends to wear a large yellow jacket. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears a Stetson hat to hide his balding. He has amber eyes and a yellow hat with a green feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Pallabar was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Bonds: Rich, Family, Criminal record, Enemies, Job. Occupation: Herbalist
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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