Alberich Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears brown painted combat armor at almost all times. He has silver hair. His eyes are blue.
Personality: Alberich wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better village for his children.
Motivation: To settle down with his crush.
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Unemployed
Voice: Booming voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 600 sp.
Cockaby Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.
Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Insane. Bonds: Adventurer, Attractive, Religious. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 14)
Armor Class 10
Hit Points 129 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (1100 gp). Gold dragon comb with red garnet eye (1000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Minor magic item.
Fulbar Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is wearing colorful clothing, dressed as a Guard. His hair is short and brown. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor, Rich, Adventurer. Occupation: Guard
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Goblin, Sylvan, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Coral (90 gp). 1 Minor magic item.
Gerbo Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Flattery will make him almost putty in your hands.
History: The child of a Sailor, who enjoyed hunting, Gerbo was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Selfish. Bonds: Poor, Attractive, Nature. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Moss agate (11 gp). Deep green spinel (100 gp).
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