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NPC Generator

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Advanced [show]


Ralf Denholm, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and black handkerchief worn on his right side. He has a slight overbite and is overall scrawny. He wears his silver hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Ralf hails from a village terrorized by orcs. Ralf was born on a far eastern desert where he grew up under the tutelage of his father, an expert Beggar. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Insane, Addict. Bonds: Attractive, Enemies, Immigrant, Adventurer. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Ralf Denholm, Male Human Monk 6
Medium (5'11") Human, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Mûzglob Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: Born to a Armorer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Joker, Professionalism. Flaws: Insomniac. Bonds: Poor. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Mûzglob Mitchell, Male Half-Orc Barbarian 6
Medium (6'9") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 12 (+1)13 (+1) 18 (+4)10 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 14
Languages Common, Orc, Draconic
Attacks Melee +8 / 2d6+5, Ranged +5 / 2d6+2, Grapple +5

Possessions: 5000 sp.


Social Check DCs


Forcas Failure, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries nunchakus. His purple hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. Forcas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Flaws: Shy, Hedonist, Disease. Bonds: Poor. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Forcas Failure, Male Tiefling Fighter 5
Medium (5'11") Tiefling, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)13 (+1) 15 (+2)18 (+4)
Skills Intimidation +7, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Fargrim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a grey coat over a yellow low-cut shirt, and a broad hat upon his head. His brown hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Fargrim studied abroad. When Fargrim reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Family, Military. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Fargrim Daraln, Male Dwarf Rogue 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)11 (+0) 16 (+3)12 (+1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp.


Social Check DCs

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