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NPC Generator

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Advanced [show]


Dreali Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is drawn into a tight pony tail with a clover scrunchie. His gray unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Ugly, Disease, Shy, Selfish. Bonds: Adventurer. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Dreali Ilphelkiir, Male Elf Ranger 13
Medium (4'10") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 50 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kothûg Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'7" and muscular, this western man wears silk and lounges about seductively. His chestnut hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Kothûg took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: To clean up the streets.

Ideals: Athletic, Gifted. Bonds: Attractive, Guardian, Religious. Occupation: Soapmaker

Voice: Speaks with back of mouth

Attributes [hide]

Kothûg Myerscough, Male Half-Orc Wizard 5
Medium (6'7") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Athletics +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Chain shirt. 1 Full Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Anverth Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears brown leather gloves, a brown jacket, and tight pants. His moppish silver hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Anverth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered writing. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: To reunite with his old friends.

Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Military, Adventurer. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Anverth Albaratie, Male Gnome Warrior 11
Small (3'5") Gnome, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 110 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 12 (+1)9 (-1)
Skills Arcana +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2400 gp. A necklace of small pink pearls (3000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A necklace of small pink pearls (3000 gp). Sapphire pendant on gold chain (900 gp). 1 Minor magic item.


Social Check DCs


Kilvar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this western man prefers to wear black pants and tee shirts. His hair is brown, silky, and of moderate length. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Kilvar studied abroad. After coming to the age of reason, Kilvar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Gifted. Flaws: Emotional. Bonds: Attractive. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Kilvar Aranore, Male Dwarf Rogue 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)16 (+3) 17 (+3)11 (+0)
Skills History +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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