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NPC Generator

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Advanced [show]


Ghâm Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown armored body suit, with a simple tan line shooting up and back down. He is bald on top and has large silver tufts of hair around his ears. His blue unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Ghâm grew up listening to his father's many stories. Ghâm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Ugly, Disease, Insane. Bonds: Adventurer. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Ghâm Peyton, Male Half-Orc Rogue 7
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)14 (+2) 16 (+3)14 (+2)
Skills Deception +5, Insight +6
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Goblin
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damakos Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He has a penchant for wearing a ring with an oversized opal on his right hand. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.

History: He comes from a rich eastern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Flaws: Sensitive, Antagonistic. Bonds: Rich, Attractive. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Damakos Malevolence, Male Tiefling Adept 8
Medium (5'1") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)18 (+4) 13 (+1)18 (+4)
Skills Deception +7, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Orc, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 400 gp. Sardonyx (70 gp). Onyx (70 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Gentry, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a white handlebar mustache and slicked back white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family His homeland was ravaged by war and he spent much of his life rebuilding it. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he has money and likes to spend it

Flaws: Cynical, PTSD. Bonds: Rich, Military, Criminal record. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Kody Gentry, Male Human Monk 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp. 1 Breastplate.


Social Check DCs


Beloril Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his halberd always slung over his shoulder. He is physically well-built. He has styled his chestnut hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Beloril was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his son; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Sensitive. Bonds: Attractive, Adventurer, Family. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Beloril Rumnaheim, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 9000 cp.


Social Check DCs

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