Ozyman Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. He has wavy chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the east to a Banker, Ozyman learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Banker like his father before him.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Passionate. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp.
Torinn Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His bronze crest is lengthy. He has red eyes and a white hat with a black feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Healer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 19 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll, Goblin
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Van Es, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern man is well dressed, constantly wearing a black suit, tan shirt, and violet tie. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Carter business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 5 years.
Motivation: He's repulsed by the PC; and to be a mason again
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1200 gp. Sard (60 gp). Amber (110 gp). Star rose quartz (60 gp). Coral (110 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor. He sports a long red beard, and similarly colored long hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Regain custody of his daughter; and he seems to be bored by most things
Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Family, Mentor. Occupation: Masseuse
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp. Hematite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!

