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NPC Generator

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Advanced [show]


Gruk Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. He is bald on top and has large black tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted martial powers by his dying sister.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Slave, Rich. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Gruk Clare, Male Half-Orc Aristocrat 1
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Beast Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Fletcher. He keeps his long brown fur kept up in a rat tail. His hazel eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast island. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Fletcher.

Motivation: Further expansion of business.

Flaws: Ugly, Shy. Bonds: Job, Rich, Nature. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Beast Moon, Male Tabaxi Druid 4
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nelkin Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His black hair is greasy and uncared for. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.

History: Nelkin hails from a village terrorized by gnolls. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of gnolls.

Ideals: Joker, Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Enemies. Occupation: Sage

Voice: American accent

Attributes [hide]

Nelkin Greenleaf, Male Halfling Ranger 15
Small (3'0") Halfling, Lawful Neutral (CR 15)
Armor Class 16
Hit Points 74 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)21 (+5) 11 (+0)12 (+1) 16 (+3)16 (+3)
Skills Acrobatics +10, History +6
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +4 / 4d8-1, Ranged +10 / 4d8+5, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602111

Possessions: 600 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow coat over a pastel low-cut shirt, and a feathered hat upon his head. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears a feathered hat to hide his balding. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Arannis was raised in a hard working conservative environment. His martial abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Arannis Gentry, Male Half-Elf Druid 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 800 gp.


Social Check DCs

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