Paymon Creed, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears an entirely grey suit with pastel socks and a vest with buckled shoes and is in decent physical shape. His hair is short and chestnut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aggressive, abrasive, and angry, Paymon embodies much of what other species detest in the Tieflings. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Crown-heir
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: Coral (130 gp).
Rangrim Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown tunic with green highlights, and long grey pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His long blonde hair reaches down to his waist. His eyes are likewise green. His teeth are white and perfect.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Bather father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Athletic, Joker, Entrepeneur. Flaws: Disease. Bonds: Attractive, Family. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 83 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1100 gp. Violet garnet (700 gp). White pearl (100 gp). Rhodochrosite (8 gp). Fire opal (600 gp). Moonstone (60 gp). Sard (60 gp). Malachite (8 gp). Chrysoprase (60 gp). Violet garnet (700 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item.
Hadarai Nailo, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light grey in addition to tight pants. He sports a long chestnut beard, and similarly colored long hair. His ears are large.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. Cursed with lycanthropy at a very young age, Hadarai has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: Someone believes him a fraud; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Adventurer, Nature, Enemies. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 600 sp.
Olrok Soames, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is brown and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Half-Orc culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people
Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Attractive. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 10)
Armor Class 10
Hit Points 56 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 12000 sp. Bloodstone (50 gp). Aquamarine (1300 gp). Aquamarine (1300 gp).
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