Olunt Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He has a long white beard with little hanging trinkets. He has a dull look in his amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small plains village. A gifted student he started as a Bounty Hunter, but he got bored and became a Performer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He would like to get married and retire; and he's attracted to the pc
Flaws: Antagonistic, Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Performer
Voice: Hollow voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
Pog Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his auburn hair. His face is covered beneath a completely black helmet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Adventurer, Pog learned a great deal about his father's area of expertise. A gifted student he started as a Priest, but he got bored and became a Adventurer. He has worked as a Adventurer like his father before him.
Motivation: He is greedy; and expand his business
Ideals: Athletic, Joker. Bonds: Rich, Attractive, Job. Occupation: Adventurer
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 14)
Armor Class 14
Hit Points 139 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 6000 gp. Amber (80 gp). Chrysoprase (50 gp). Coral (80 gp). Aquamarine (1000 gp). Rose (50 gp). Malachite (9 gp). Moss agate (9 gp). Freshwater pearl (9 gp). Freshwater pearl (9 gp). Chalcedony (50 gp). Carnelian (50 gp). Chalcedony (50 gp). 1 Medium magic item.
Sethrekar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tan tunic with green highlights, and long black pants that bunch up around his shoes. His bronze crest has been sun bleached extensively. His gold unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.
History: Sethrekar was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Apothecary job and began his own company from there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Impeccable, Professionalism. Flaws: Disease. Bonds: Job, Attractive. Occupation: Apothecary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 6000 cp.
Raam Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His deerstalker hat is riddled with cuts and holes. His silver eyes dart from person to person to random spaces in the air.
Personality: Raam hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.
History: He was born several months after his mother was called into army service. Over the years he perfected his riding and shooting skills. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and many illithids want him driven away
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Military, Nature. Occupation: Shepherd
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 700 gp. 1 Minor magic item.
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