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NPC Generator

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Advanced [show]


Alston Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a red vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. Like his mother and his brother before him, after school he went straight into learning to become a Detective. He has set out to sabotage the competition.

Motivation: Further expansion of business; and money/treasure

Flaws: Ugly, Impulsive. Bonds: Immigrant, Job, Rich. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Alston Wildwander, Male Gnome Rogue 6
Small (3'7") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Ahrim Passion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His purple hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Slave, Enemies. Occupation: Painter

Voice: Stutters

Attributes [hide]

Ahrim Passion, Male Tiefling Commoner 6
Medium (5'2") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 17 (+3)12 (+1)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6

Possessions: 60 pp. Cloth of gold vestments (170 gp). An abacus with copper, silver and gold markers (170 gp). Solid gold idol (1100 gp). 1 Minor magic item.


Social Check DCs


Crampernap Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family His druidic abilities were realized during a raid on his village. He hasn't been sleeping well lately.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Crampernap Gobblefirn, Male Gnome Adept 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Athletics +1, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 28000 sp. Peridot (40 gp). Golden yellow topaz (800 gp). Fiery yellow corundum (800 gp). Banded agate (16 gp). 1 Minor magic item.


Social Check DCs


Bernard Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His blonde hair, when down, is lengthy. His blue eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.

History: His father raised him in a mountain cabin. In his 17th year, his parents were killed by a orcs raid, leaving Bernard alone in the world. After a stint in an orphanage, he was adopted. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Nature, Enemies. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Bernard Everleigh, Male Human Wizard 2
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs

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