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NPC Generator

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Advanced [show]


Drifting In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a blue costume with the symbols of strength on his torso. His cinnamon fur is drawn into a tight pony tail with a skull scrunchie. His amber eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Tailor, who enjoyed hunting, Drifting was taken on many hunting expeditions. Drifting liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: Revenge; and many illithids want him driven away

Ideals: Philantrophist. Bonds: Poor, Attractive, Enemies, Nature. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Drifting In Woods, Male Tabaxi Rogue 13
Medium (5'4") Tabaxi, Neutral Good (CR 13)
Armor Class 15
Hit Points 65 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 13 (+1)14 (+2) 9 (-1)18 (+4)
Skills Sleight of Hand +9, Stealth +9
Senses Passive Perception 9
Languages Common, Druidic, Ignan
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5

Possessions: 1000 gp. Azurite (4 gp). Violet garnet (300 gp). Violet garnet (300 gp). Alexandrite (300 gp). Pink pearl (100 gp). Jade (100 gp). 1 Medium magic item.


Social Check DCs


Sindri Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes dart from person to person to random spaces in the air.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Religious, Mentor. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Sindri Sympony, Male Gnome Sorcerer 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills History +5, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Infernal, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 gp.


Social Check DCs


Curran Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses like a well dressed Shoemaker does. His black hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: He got into the Shoemaker business at a young age. Through the years after Curran was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Curran's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Shoemaker.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Curran Glenfellow, Male Halfling Sorcerer 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 13 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Ignan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anselm Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He then took over the family business and is one of the better Guard for hire.

Motivation: Wants to open a new tavern; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane. Bonds: Criminal record, Slave, Job. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Anselm Staurheim, Male Human Warrior 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Moss agate (5 gp).


Social Check DCs

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