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NPC Generator

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Advanced [show]


Arnold Barney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He likes to wear white tank tops with red pants. His hair, while still mostly red, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Justice. Flaws: Cynical. Bonds: Religious, Mentor. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Arnold Barney, Male Human Wizard 7
Medium (5'11") Human, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Tiger eye turquoise (8 gp). Chrysoprase (70 gp). 1 Minor magic item.


Social Check DCs


Naill Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. His tied-back hair is white. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Naill began to lead the lost caravan. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Enemies, Job. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Naill Meliamne, Male Elf Rogue 2
Medium (4'11") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)14 (+2) 13 (+1)16 (+3)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Pallabar Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. He has done his best to style his black hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Passionate, Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Pallabar Fiddlefen, Male Gnome Rogue 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)14 (+2) 12 (+1)17 (+3)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 18000 sp.


Social Check DCs


Immeral Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright brown suits and hats. He keeps his long silver hair kept up in a rat tail. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Immeral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and doesn't want to be a assassin and was forced into it by his family

Ideals: Joker, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Military, Family. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Immeral Jacobs, Male Half-Elf Rogue 8
Medium (5'7") Half-Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)18 (+4) 18 (+4)14 (+2)
Skills Sleight of Hand +4, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Draconic, Dwarven, Aquan, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1500 gp.


Social Check DCs

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