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Advanced [show]


Qualen Beren, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy brown hair. His brown eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Dyer, who enjoyed hunting, Qualen was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Antagonistic, Ugly. Bonds: Nature, Family. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Qualen Beren, Male Gnome Paladin 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Draconic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 110 gp. Tourmaline (70 gp).


Social Check DCs


Kelter Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly hammers and sickles. His white hair is thinning but still full. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Kelter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Kelter's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear.

Flaws: Emotional, Fearful, Antagonistic. Bonds: Rich, Criminal record. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Kelter Hogcollar, Male Halfling Sorcerer 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 41 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)10 (+0) 12 (+1)13 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Tricking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear, and carries bastard swords. His white fur is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Healer profession.

History: From birth he was tutored by a cruel and relentless mentor. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in bastard sword use. He has worked as a Map Maker like his mother before him.

Motivation: Someone believes him a fraud; and a deep hatred of giants

Ideals: Fighting, Optimist. Bonds: Job, Mentor, Enemies. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Tricking On the Water, Male Tabaxi Cleric 9
Medium (6'8") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 5000 sp. Moss agate (5 gp). Chalcedony (60 gp). Deep blue spinel (600 gp). Smoky quartz (60 gp). Hematite (5 gp). Golden yellow topaz (600 gp). Blue quartz (5 gp).


Social Check DCs


Anselm Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of tridents, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his long blonde hair kept up in a rat tail. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Anselm's homeland. Anselm decided to take the middle way and become a bodyguard. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Anselm Malcolms, Male Half-Elf Druid 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 10000 cp. Blue star sapphire (1200 gp). Smoky quartz (50 gp). Iolite (50 gp). 1 Full Plate.


Social Check DCs

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