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NPC Generator

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Advanced [show]


Oren Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His blonde hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of gnolls once and for all.

History: Oren was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now owns his own business.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies, Job, Debt. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Oren Nimblefingers, Male Halfling Rogue 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 16 (+3)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 360 gp. 1 Half-Plate.


Social Check DCs


Zepar Caution, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a yellow and grey handkerchief worn on his right side. His silver hair is still thick. His red eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Zepar studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Sailor.

Motivation: He desires power and/or immortality; and to be a jeweler again

Ideals: Philantrophist, Gifted. Bonds: Job, Adventurer. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Zepar Caution, Male Tiefling Commoner 5
Medium (5'8") Tiefling, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 90 pp. Red spinel (160 gp). Violet garnet (1500 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white fur is singed and shortened. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by giants. Five was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of giants

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Servant

Voice: Switch between two voices

Attributes [hide]

Five Hummingbird, Male Tabaxi Wizard 1
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Jade (40 gp).


Social Check DCs


Kriv Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'8", this man dresses well, wearing black shirts, loose pants, and blazers most of the time. His crest is gold, silky, and of moderate length. His fierce gold eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Kriv was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by orcs. Kriv was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable. Bonds: Attractive, Enemies, Poor, Religious. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Kriv Vangdondalor, Male Dragonborn Rogue 2
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 120 gp. 1 Half-Plate.


Social Check DCs

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