Amûg Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'7" southern man, he dresses in collared shirts and wears a proper scarf over his head. His black hair is thinning but still full. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and a strong sense of loyalty to half-orc people
Flaws: Ugly, Racist, Fearful, Disease. Bonds: Rich. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
Possessions: Just what you see.
Chem Passion, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He has a dull look in his black eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Antagonistic, Insane. Bonds: Rich, Immigrant. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Therai Sly, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and is renowned for his bright green suits and hats. His hair is purple, silky, and of moderate length. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Therai lived on a farm with his father, near the main road leading to a nearby town. Therai was born on a far western mountains where he grew up under the tutelage of his father, an expert Tanner. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He would like to get married and retire; and an old rival family wants him found
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Has a crush. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 76 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 |
Possessions: 4000 gp. White opal (1300 gp). Black pearl (1500 gp). Azurite (10 gp). Malachite (10 gp). White pearl (140 gp). Onyx (70 gp). Moss agate (10 gp). Violet garnet (1500 gp). White pearl (140 gp). Deep blue spinel (1500 gp). Lapis lazuli (10 gp). Jade (140 gp). Hematite (10 gp). Golden yellow topaz (1500 gp). Blue sapphire (1300 gp). Lapis lazuli (10 gp). Blue quartz (10 gp). Amber (140 gp). Violet garnet (1500 gp). Deep green spinel (140 gp). 1 Medium magic item.
Azgrom Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His silver hair is thinning but still full. His eyes are blue.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Logical. Bonds: Adventurer, Poor, Criminal record. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 12000 sp. Aquamarine (1300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!