Barendd Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His eyes are amber and he is always smoking a pipe.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his mother. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Bonds: Attractive, Guardian. Occupation: Mayor
Voice: Old thin voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 40 pp.
Horza Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He has done his best to style his blonde hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.
History: He was born to loving parents in a slum to the east. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Gifted. Flaws: Addict. Bonds: Poor, Immigrant, Adventurer. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 800 gp. Freshwater pearl (9 gp). Deep blue spinel (600 gp). White pearl (70 gp).
Purson Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple violet robe with green stripes complete with hood, and carries lances. He has done his best to style his chestnut hair to look like a famous performer. He has gleaming, smiling gold eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Purson was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Courier.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Bonds: Job, Religious, Rich, Military. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 15)
Armor Class 12
Hit Points 73 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 20 (+5) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Orc, Gnome, Aquan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 |
Possessions: 8000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (300 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dazzazn Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He sports a flattop crest cut. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: A powerful necromancer made him what he is. He has had some formal poetry training, and achieved minor success. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to clean up the streets
Ideals: Gifted, Artistic. Bonds: Guardian, Mentor, Debt. Occupation: Spy
Voice: Jittery and nervous
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 8)
Armor Class 13
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 200 gp. Tourmaline (120 gp). Hematite (16 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
