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NPC Generator

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Thoradin Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Cartwright. He wears his auburn hair up in a very large beehive style do. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Hunter father left him crippled. He struck the Cartwright job and began his own company from there.

Motivation: He feels threatened by others.

Flaws: Disease, Fearful. Bonds: Job, Rich. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Thoradin Bloodkith, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp.


Social Check DCs


Dimble Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor, and he perpetually has his halberd ready. He wears his chestnut hair down. His eyes, though not visible through his cowl, are gray.

Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Detective, who enjoyed hunting, Dimble was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dimble took refuge in the large cave and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and a deep hatred of illithids

Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Nature, Enemies. Occupation: Miner

Voice: Uses sign language

Attributes [hide]

Dimble Musgraben, Male Gnome Druid 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)17 (+3) 16 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome, Terran, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Suhnae Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his left hand. His moppish silver hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are amber.

Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich eastern family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother.

Bonds: Rich, In love, Adventurer, Religious, Family. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Suhnae Sylvaranth, Male Half-Elf Cleric 3
Medium (5'11") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Trail Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue coat over a green low-cut shirt, and a Stetson hat upon his head. He keeps his brown fur in a flapper bob. His thin eyebrows rest above his beady amber eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Nature, Criminal record. Occupation: Performer

Voice: Raspy

Attributes [hide]

Trail Candle, Male Tabaxi Expert 8
Medium (6'4") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)18 (+4) 12 (+1)14 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant, Elven, Gnoll, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. Freshwater pearl (4 gp). Red spinel (50 gp).


Social Check DCs

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