Five In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a brown and green handkerchief worn on his left side. His yellow fur is long and unkept. His fierce blue eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Five's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. After a long history of fighting, Five and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Junk Dealer
Voice: Whispers
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 80 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 13000 sp. Citrine (50 gp). Bloodstone (50 gp). Violet garnet (900 gp). Iolite (50 gp). Rose (50 gp). Amber (100 gp). Black pearl (900 gp). 1 Minor magic item.
Salasar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, red cloak. His crest is brass and curly. His gold eyes are slightly larger than normal.
Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he feels threatened by others
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Rich, Attractive. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 1d6+5, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 70 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Masterwork Common Melee.
Duergath Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears violet leather gloves, a violet jacket, and tight pants, and he perpetually has his kukri ready. His golden hair is long and unkept. His green unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Disease, Shy, Insane. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 52 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp. Jet (80 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Adley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male usually wears his brown robe and has his bow always slung over his shoulder. He is tall, broad shouldered and powerfully built. His auburn hair is kept up in a ponytail inside a deerstalker hat. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Logical, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
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