Bertram Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his whip, and he perpetually has his whip ready. He has shaved his head bald. He has a tattooed face.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Bertram was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Fisher for hire.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Impeccable. Bonds: In love, Job. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 44 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Tricking Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red fur. He wears a simple black robe with blue stripes complete with hood. He has a hunchback. His long red fur is drawn into a two foot long braid. His eyes are likewise green.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Flattery will make him almost putty in your hands.
History: He was born in the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Immigrant, Rich. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 200 gp.
Fax Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His crest is red and curly. His red unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Fax embodies much of what other species detest in the Dragonborns. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A strong sense of loyalty to Dragonborn people; and to reunite with his old friends
Flaws: Disease, Antagonistic, Racist. Bonds: Rich, Family, Adventurer. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp. Aquamarine (600 gp). Malachite (7 gp).
Halimath Firahel, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He wears his auburn hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Gardener, but he got bored and became a Locksmith. He has drifted from career to career and currently works as a Locksmith.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Alexandrite (800 gp). 1 Masterwork Common Melee.
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