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NPC Generator

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Gerald Norton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His hazel eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Ideals: Opinionated. Bonds: Religious, Adventurer, Nature, Job. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Gerald Norton, Male Human Adept 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)16 (+3) 18 (+4)9 (-1)
Skills Investigation +5, Performance +1
Senses Passive Perception 14
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 100 gp. Freshwater pearl (6 gp).


Social Check DCs


Sammal Delight, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue wide-brimmed hat and blue clothes. His dark red hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by brigands. Sammal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He's attracted to the PC; and he has a crush on the local glassblower

Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Poor, Enemies, Has a crush. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Sammal Delight, Male Tiefling Rogue 13
Medium (5'11") Tiefling, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 64 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 500 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fibblestib Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy.

Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Fibblestib Ironhide, Male Gnome Warrior 7
Small (3'5") Gnome, Chaotic Good (CR 7)
Armor Class 15
Hit Points 49 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1100 gp. Golden pearl (80 gp). Iolite (20 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Generous, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His purple hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Mantus isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. Mantus is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: He is content; and he wants revenge against orcs

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Family, Job, Enemies. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Mantus Generous, Male Tiefling Druid 4
Medium (6'3") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)12 (+1) 9 (-1)15 (+2)
Skills Arcana +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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