Cloak Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His white fur is knotted and matted. His eyes are likewise green. His teeth are white and perfect.
Personality: He loves telling others what to do and how they should feel about things. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Cloak was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is content; and to end his boredom
Ideals: Opinionated. Flaws: Mundane. Bonds: Attractive, Immigrant, Military. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 800 gp. Citrine (60 gp). Obsidian (12 gp). Golden yellow topaz (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Norkruuth Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with tan lining and desert motifs, and sports empty pouches on his belt. His silver crest is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Dilettante business at a young age. Through the years after Norkruuth was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Norkruuth's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A rival would like him out of the picture; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Impulsive, Antagonistic. Bonds: Job, Criminal record. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Tourmaline (150 gp). Chrysoberyl (150 gp).
Flask Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries maces. His fur is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: His religion dominates his actions; and many goblins want him driven away
Ideals: Fighting, Joker. Bonds: Enemies, Rich, Adventurer, Religious. Occupation: Weaver
Voice: Squeaky
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 56 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
Possessions: 1000 sp. Sapphire pendant on gold chain (1500 gp). 1 Minor magic item.
Gargax Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a white poncho over his likewise colored trousers and shirt. His crest is rusty and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised in a white middle class family as the only child. Gargax was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gargax decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To find somewhere to settle down; and expand his business
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Herbalist
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
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