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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Soveliss Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy black suit. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Military, Rich. Occupation: Layabout

Voice: Pronounces O like U

Attributes [hide]

Soveliss Holimion, Male Elf Druid 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Zook Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears black trousers with tan and grey striped suspenders. He wears various colorful collared shirts. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Zook lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Baker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants his loneliness to end; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Criminal record, Has a crush. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zook Ironhide, Male Gnome Barbarian 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)17 (+3) 12 (+1)14 (+2)
Skills Athletics +1, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Auran, Ignan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp. Red spinel (150 gp). Chrysoberyl (150 gp). 1 Minor magic item.


Social Check DCs


Merihim Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy violet suit. He has dark red hair. His gold eyes lackadaisically let the world flow into them.

Personality: Merihim wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: He has passion for adventuring and risk; and to unite with his brother

Ideals: Disciplined, Gifted, Optimist. Bonds: Attractive, Family, Adventurer. Occupation: Masseuse

Voice: Breathy voice

Attributes [hide]

Merihim Tragedy, Male Tiefling Warrior 8
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Edge In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long cinnamon fur is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Ploughman, but he was a colossal failure. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and to be a ploughman again

Ideals: Gifted, Extrovert, Logical. Flaws: Insomniac. Bonds: Job, Religious. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Edge In the Wind, Male Tabaxi Aristocrat 10
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Nature +4, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 700 gp. Deep green spinel (150 gp).


Social Check DCs

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