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Raer Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. He wears his silver hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.

History: Raer was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raer took refuge in the old dungeon and found the beat up longsword and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Joker, Persistence. Flaws: Shy. Bonds: Nature, Family. Occupation: Bather

Voice: Smoker's lung

Attributes [hide]

Raer Mystralath, Male Elf Commoner 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 9 (-1)11 (+0)
Skills Nature +2, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Smoking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'6". He tends to wear a large brown jacket, and his gloved hand is found clutching a longsword. His white fur is braided into rings. His eyes are hazel and beady.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the west; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Smoking Grass, Male Tabaxi Paladin 10
Medium (5'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 54 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 12 (+1)12 (+1) 12 (+1)17 (+3)
Skills Arcana +5, Insight +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2200 gp.


Social Check DCs


Nalral Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple brown robe with green stripes complete with hood. He keeps his red hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is afraid of women and trembles around them

History: Nalral was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Family. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nalral Lutgehr, Male Dwarf Paladin 11
Medium (4'3") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 124 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)14 (+2) 14 (+2)7 (-2)
Skills Medicine +6, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 320 pp. Jasper (70 gp). Black star sapphire (1500 gp). Golden yellow topaz (1200 gp). Violet garnet (1200 gp). Chrysoprase (70 gp). Red-brown spinel (130 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Roondar Offund, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, he is an attractive figure. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears his red hair up in a very large beehive style do. His amber eyes peer out from beneath his feathered black hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roondar took refuge in the old dungeon and found the beat up warhammer and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Military. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Roondar Offund, Male Gnome Wizard 9
Small (3'6") Gnome, Neutral Evil (CR 9)
Armor Class 14
Hit Points 58 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)9 (-1) 11 (+0)13 (+1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 120 pp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp).


Social Check DCs

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