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NPC Generator

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Advanced [show]


Zook Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy brown suit. He wears his hair in dreadlocks. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Zook studied abroad. As a young adult he joined a group advocating for an improvement in Gnomish conditions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zook fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Gnomish compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Joker, Fighting, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Zook Tarkelby, Male Gnome Barbarian 10
Small (3'5") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 107 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. Star ruby (400 gp). Jasper (50 gp). Freshwater pearl (7 gp). Sard (50 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Mugrunden Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His bronze crest is singed and shortened. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Mugrunden lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Dragonborn Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Baker

Voice: Squeaky

Attributes [hide]

Mugrunden Ebynichtomonis, Male Dragonborn Ranger 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Performance +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Red garnet (100 gp).


Social Check DCs


Nicor Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. His chestnut hair, when down, is lengthy. His eyes are red and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Tiefling compassion; and he has passion for adventuring and risk

Flaws: Insane, Addict, Racist. Bonds: Military, Adventurer. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Nicor Sarcasm, Male Tiefling Rogue 6
Medium (5'4") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)18 (+4) 13 (+1)18 (+4)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Infernal, Orc, Terran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Harbek Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing black shirts, loose pants, and blazers most of the time. He has styled his red hair well, parting it to the right. He has gray eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Carter business at a young age. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Harbek was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Athletic. Bonds: Attractive, Enemies, Military, Job. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Harbek Durthane, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 240 gp. Deep blue spinel (300 gp). 1 Superior lock.


Social Check DCs

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