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Zaffrab Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. He wears a feathered hat to cover his moderate length brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful brothel owner made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He is a bit of a kleptomaniac; and money/treasure

Flaws: Ugly. Bonds: Rich, Criminal record, Religious, Mentor. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Zaffrab Daergel, Male Gnome Aristocrat 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Obsidian (4 gp). Lapis lazuli (4 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Dondon Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple tan robe with brown stripes complete with hood. His silver hair is kept up in a ponytail inside a feathered hat. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Immigrant, Poor. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Dondon Thistletop, Male Halfling Wizard 4
Small (3'2") Halfling, Lawful Evil (CR 4)
Armor Class 15
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 33000 sp. 1 Alchemist’s fire. 1 Everburning torch. 1 Alchemist’s fire.


Social Check DCs


Hamil Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin white vertical stripes and tan pants. He carries a battered shortbow and tarnished flail as well. His hair is blonde and curly. He is baby faced.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: Hamil lived on a farm with his mother, near the main road leading to a nearby town. While studying, he fell in love. They married and had a son. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hamil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Enemies, Family, In love. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Hamil Goodbarrel, Male Halfling Bard 10
Small (3'3") Halfling, Chaotic Good (CR 10)
Armor Class 13
Hit Points 44 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Druidic, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 160 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). A delicate silver chain set with a tourmaline (80 gp). Brass mug with jade inlays (200 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp).


Social Check DCs


Stannor Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his axe. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Stannor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Stannor. Recently he has begun working with bootleggers and crooks.

Motivation: A strong sense of loyalty to Halfling people.

Ideals: Optimist. Flaws: Racist, Disease. Bonds: Criminal record. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Stannor Tosscobble, Male Halfling Cleric 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)16 (+3) 9 (-1)9 (-1)
Skills History +5, Performance +1
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Sylvan, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp. Sardonyx (40 gp). 1 Masterwork Common Melee.


Social Check DCs

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