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NPC Generator

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Advanced [show]


Hupe Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears baggy black pantaloons and a brown scarf. His hair, while still mostly chestnut, has prominent grey streaks. He has several tiny jet earrings on each ear.

Personality: This man loves poetry and to teach people poetry more than just about anything. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Hupe hails from a village terrorized by illithids. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Enemies, Immigrant. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Hupe Goodbarrel, Male Halfling Warrior 7
Small (3'1") Halfling, Lawful Evil (CR 7)
Armor Class 15
Hit Points 57 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 17 (+3)14 (+2) 10 (+0)10 (+0)
Skills Insight +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling, Orc, Celestial
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 500 gp. Moonstone (50 gp). White pearl (130 gp). Fiery yellow corundum (400 gp).


Social Check DCs


Ozyman Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is singed and shortened. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Ugly. Bonds: Slave, Military. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Ozyman Hogcollar, Male Halfling Rogue 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 20000 cp. Banded agate (13 gp). 1 Minor magic item.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man has a large white mantle and cape that has been intricately interwoven into his pastel robe. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: He is greedy; and retire the richest man in the north

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Fargrim Helcral, Male Dwarf Ranger 5
Medium (4'2") Dwarf, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 18 (+4)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 20000 cp.


Social Check DCs


Mamnen Bright, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green coat over a grey low-cut shirt, and a Stetson hat upon his head. He carries with him a set of greatswords on his belt, each one with a aquamarine on the hilt. His hair is short and dark red. His thin eyebrows rest above his beady gold eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Mamnen Bright, Male Tiefling Barbarian 8
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 75 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 12 (+1)17 (+3)
Skills Perception +4, Persuasion +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. Chrysoberyl (110 gp). Chrysoberyl (110 gp).


Social Check DCs

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